J-S Thanks for the information.
I will do the Luke Skywalker thing and "Use the Source" or was that force oh well. Bruce -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Friday, September 11, 2009 12:39 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 3D model database Hi Jason, Bruce, > You should be able to get these numbers by iterating over the primitive > sets in each drawable. You'll have to count differently depending on > primitive type and primitive set type, but it's not that difficult > (there may already be a visitor in OSG that does this, I'm not sure). Yep, PrimitiveFunctor. Search the OSG source code for uses, it's used in a few places including the LineSegmentIntersector / IntersectionVisitor when it tries to intersect to a triangle mesh. J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org This message and any enclosures are intended only for the addressee. Please notify the sender by email if you are not the intended recipient. If you are not the intended recipient, you may not use, copy, disclose, or distribute this message or its contents or enclosures to any other person and any such actions may be unlawful. Ball reserves the right to monitor and review all messages and enclosures sent to or from this email address. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org