Hi Tim, On Sun, Sep 13, 2009 at 9:26 PM, Tim Allen <[email protected]> wrote:
> Hi, > > I want set my matrix to current modelview matrix and want to multiply it > myself.Can someone please help me how to do it in osg. > osg::Matrix matrix = viewer.getCamera()->getViewMatrix(); // do the stuff you want to matrix ... viewer.getCamera()->setViewMatrix(matrix); The OSG uses the form x' = x * M; while OpenGL now uses x' = M * x; so you just flip the ordering. Robert.
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