Hi folks, I am starting to work on a project, where I have to render and manipulate huge triangle meshes (~200 mio. vertices). The meshes are seismic horizons, which are quite similar to ordinary terrain meshes. However, theses meshes can and will have holes. I think both VPN and osgEarth (which are pretty cool and I used them in different contexts) are not suited for this purpose. For the rendering part, my first idea was to use the "Geometry Clipmap": http://research.microsoft.com/en-us/um/people/hoppe/geomclipmap.pdf technique by Losasso & Hoppe. Has anybody already implemented it (preferably with OSG), or does anybody know if this technique supports meshes with holes? Perhaps an integration of this technique into VPB would also be worth thinking of. What do you think?
Cheers, David _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

