Hi folks,

I am starting to work on a project, where I have to render and manipulate huge
triangle meshes (~200 mio. vertices).
The meshes are seismic horizons, which are quite similar to ordinary terrain
meshes. However, theses meshes can and will have holes.
I think both VPN and osgEarth (which are pretty cool and I used them in
different contexts) are not suited for this purpose.
For the rendering part, my first idea was to use the "Geometry Clipmap":
http://research.microsoft.com/en-us/um/people/hoppe/geomclipmap.pdf
technique by Losasso & Hoppe. Has anybody already implemented it (preferably
with OSG), or does anybody know if this technique supports meshes with holes?
Perhaps an integration of this technique into VPB would also be worth thinking
of.
What do you think?

Cheers,
David
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