Hi David, I used to work in the oil-gas sector so I'm rather familiar with needs for visualizing large seismic horizon meshes, albeit a bit rusty - it was last century that I did the work :-)
VPB and osgEarth aren't likely to be too helpful for you as they really aren't geared up for the quite specific type of needs you have. What route you take depends upon some of the constraints that you might be able to put upon the geometry. For instance, is it a regular grid with holes, or does this mesh need to be an irregular triangle mesh? Robert. On Tue, Sep 15, 2009 at 8:40 PM, David Angelo < [email protected]> wrote: > Hi folks, > > I am starting to work on a project, where I have to render and manipulate > huge > triangle meshes (~200 mio. vertices). > The meshes are seismic horizons, which are quite similar to ordinary > terrain > meshes. However, theses meshes can and will have holes. > I think both VPN and osgEarth (which are pretty cool and I used them in > different contexts) are not suited for this purpose. > For the rendering part, my first idea was to use the "Geometry Clipmap": > http://research.microsoft.com/en-us/um/people/hoppe/geomclipmap.pdf > technique by Losasso & Hoppe. Has anybody already implemented it > (preferably > with OSG), or does anybody know if this technique supports meshes with > holes? > Perhaps an integration of this technique into VPB would also be worth > thinking > of. > What do you think? > > Cheers, > David > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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