Hi Martin,
I'm glad someone is interested in this. :-)
I like your approach. The python interface has a good pythonic feeling,
subclassing NodeVisitor works fine and building up geometry does also
work fine! I'm definitely going to contribute to this.
Great!
I'm still working out how to do the C++ side of the slice operations on
Vec*Arrays. It would be really cool if those worked.
I'm working on wrapping some methods of osg::Camera just now.
Looking forward to it. Thanks.
I can also
point you to the Delta3D project. They have wrappers for osg::Matrix,
not the most pythonic ones, but it might be helpful.
Yes, thanks for the pointer, I'll definitely have a look at it. My
osg::Matrix wrapper is just a shell for now.
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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