Robert, thank you. This is very helpful. I'll try it that.

Cheers,

Martin

Am 17.09.2009 12:22, schrieb Robert Osfield:
Hi Martin,

2009/9/17 Martin Großer <[email protected] <mailto:[email protected]>>

    Hello,

    osg use the std::cerr for the error output and i think it is not
    so good. I get the error in the console every time.


This is only by default when you get error messages, you can control the output of osg::notify() to ignore all messages by settings OSG_NOTIFY_LEVEL=ALWAYS to get it to always ignore messages. You can do this in your program using osg::setNotifyLevel(osg::ALWAYS);

Finally in svn/trunk you can also use the a custom NotifyHandler to do what you want with the messages. Even in the previous stable releases you can use C++'s streambuffers to redirect it's output streams.

    Nvidie PhysX use a class "NXUserOutputStream". It is a nice idea
    for osg, maybe?


Given the above no :-)

Robert.
------------------------------------------------------------------------

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to