Hi Paul,

Hi J-S -- Would a custom cull callback help? You could decide per-View whether you are culled or not.

Hmm, it's an interesting approach, and could probably be generalized to a list of views specified by name, pointer, etc.

Perhaps more general than a callback would be a custom subclass of osg::Group with an overridden traverse() that would decide to traverse down to children only in certain views.

I'll see if it's a good fit in my app. Thanks for the suggestion, it's an angle I hadn't thought of.

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to