Hello Jean-Sébastien, You are right when you said:
> > The box has 6 faces, so it's closed, and thus the intersector should find > intersections over the whole face that's facing the camera (where the rays > are being shot from). > I was thinking with 2D in mind and only thinking in intersecting my box with segment in X, Y forgotting the z. Anaway I will have a look to Render To Texture examples, that seems to be more appropriate. Thanks a lot. Géraud ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17550#17550 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

