Hello Jean-Sébastien,

You are right when you said:

> 
> The box has 6 faces, so it's closed, and thus the intersector should find 
> intersections over the whole face that's facing the camera (where the rays 
> are being shot from). 
> 


I was thinking with 2D in mind and only thinking in intersecting my box with 
segment in X, Y forgotting the z.

Anaway I will have a look to Render To Texture examples, that seems to be more 
appropriate.

Thanks a lot.

Géraud

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=17550#17550





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to