Hi Pedro, this is typically done with a clip plane. This OpenGL functionality is wrapped in the osg::ClipPlane stateattribute that you can add to a stateset.
kind regards, Roland Smeenk ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17561#17561 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

