Hi,

ok I give up. After a lot of trying and searching i still fail to create a 
simple 3d texture from a raw byte array for example. Could anyone help me with 
how to put something like


Code:

glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glGenTextures(1, &m_GLuint);
glBindTexture(GL_TEXTURE_3D, m_GLuint);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP);

glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, m_columns, m_rows, m_frames, 0, 
GL_LUMINANCE, GL_UNSIGNED_BYTE,&m_data);




into osg code or point me towards some example code. The texture3d example here 
doesn't really help. 

Any help would be greatly appreciated.
... 

Thank you!

Cheers,
rs

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http://forum.openscenegraph.org/viewtopic.php?p=17648#17648





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