Thanks that helped a bit. Any idea why
Code: osg::ref_ptr<osg::Image> ima = new osg::Image; ima->allocateImage(160, 200, 160, GL_LUMINANCE, GL_UNSIGNED_BYTE); std::cout << ima->getImageSizeInBytes() << std::endl; returns 32000 instead of the expected 5120000? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17673#17673 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org