Hi,
I have used OpenSceneGraph 2.2.x for quite some time and have now
upgraded to 2.8.2.
I found that picking shape Drawables has become very very unprecise.
This can be reproduced with the osgpick-example. The drawable is still
picked even if the mouse is miles away. This error did not occur with
the 2.2.x series, if that helps to find out where this behaviour might
come from.
I attach a sample osg-file that can be used with the 2.8.2. osgpick
example to reproduce the bug. It is a very long and thin cylinder, maybe
this strange shape makes the bug appear whereas more normal shaped
cylinders are picked correctly.
Regards,
Andreas
Group {
name "TheGroup"
nodeMask 0xffffffff
cullingActive TRUE
num_children 3
Group {
UniqueID Group_0
name "P"
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
UniqueID StateSet_1
rendering_hint OPAQUE_BIN
renderBinMode USE
binNumber 0
binName RenderBin
GL_ALPHA_TEST ON
GL_BLEND ON
AlphaFunc {
comparisonFunc GREATER
referenceValue 0
}
ShadeModel {
mode SMOOTH
}
LightModel {
ambientIntensity 0.2 0.2 0.2 1
colorControl SINGLE_COLOR
localViewer FALSE
twoSided TRUE
}
}
num_children 3
Geode {
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
osgText::Text {
UniqueID Text_2
StateSet {
UniqueID StateSet_3
rendering_hint TRANSPARENT_BIN
renderBinMode USE
binNumber 10
binName DepthSortedBin
}
supportsDisplayList FALSE
useDisplayList FALSE
useVertexBufferObjects FALSE
fontResolution 80 80
characterSize 0.6 1
characterSizeMode OBJECT_COORDS
alignment LEFT_BASE_LINE
autoRotateToScreen TRUE
layout LEFT_TO_RIGHT
position 2.17262 -3.21246 5.21694
drawMode 1
text "P"
font arial.ttf
color 1 1 1 1
backdropType OUTLINE
backdropHorizontalOffset 0.07
backdropVerticalOffset 0.07
backdropColor 0 0 0 1
backdropImplementation DEPTH_RANGE
colorGradientMode SOLID
colorGradientTopLeft 1 0 0 1
colorGradientBottomLeft 0 1 0 1
colorGradientBottomRight 0 0 1 1
colorGradientTopRight 1 1 1 1
}
}
Geode {
UniqueID Geode_4
nodeMask 0x0
cullingActive TRUE
num_drawables 1
Geometry {
UniqueID Geometry_5
StateSet {
rendering_hint DEFAULT_BIN
renderBinMode INHERIT
GL_LINE_STIPPLE ON
LineStipple {
factor 1
pattern 0xf
}
}
useDisplayList TRUE
useVertexBufferObjects FALSE
PrimitiveSets 1
{
DrawArrays LINES 0 2
}
VertexArray UniqueID Vec3Array_6 Vec3Array 2
{
2.17262 -3.21246 5.21694
1.97262 -3.41246 5.01694
}
NormalBinding OVERALL
NormalArray Vec3Array 1
{
0 -1 0
}
ColorBinding OVERALL
ColorArray Vec4Array 1
{
0 0 0 1
}
}
}
Geode {
UniqueID Geode_7
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
ShapeDrawable {
UniqueID ShapeDrawable_8
Box {
UniqueID Box_9
Center 1.97262 -3.41246 5.01694
HalfLengths 0.15 0.15 0.15
Rotation 0 0 0 1
}
useDisplayList TRUE
useVertexBufferObjects FALSE
color 1 0 0 1
TessellationHints {
detailRatio 0.5
createFaces TRUE FALSE
createNormals TRUE
createTextureCoords FALSE
createParts TRUE TRUE TRUE
}
}
}
}
Group {
UniqueID Group_10
name "P2"
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
UniqueID StateSet_11
rendering_hint OPAQUE_BIN
renderBinMode USE
binNumber 0
binName RenderBin
GL_ALPHA_TEST ON
GL_BLEND ON
AlphaFunc {
comparisonFunc GREATER
referenceValue 0
}
ShadeModel {
mode SMOOTH
}
LightModel {
ambientIntensity 0.2 0.2 0.2 1
colorControl SINGLE_COLOR
localViewer FALSE
twoSided TRUE
}
}
num_children 3
Geode {
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
osgText::Text {
UniqueID Text_12
Use StateSet_3
supportsDisplayList FALSE
useDisplayList FALSE
useVertexBufferObjects FALSE
fontResolution 80 80
characterSize 0.6 1
characterSizeMode OBJECT_COORDS
alignment LEFT_BASE_LINE
autoRotateToScreen TRUE
layout LEFT_TO_RIGHT
position -1.83053 1.468 2.07904
drawMode 1
text "P2"
font arial.ttf
color 1 1 1 1
backdropType OUTLINE
backdropHorizontalOffset 0.07
backdropVerticalOffset 0.07
backdropColor 0 0 0 1
backdropImplementation DEPTH_RANGE
colorGradientMode SOLID
colorGradientTopLeft 1 0 0 1
colorGradientBottomLeft 0 1 0 1
colorGradientBottomRight 0 0 1 1
colorGradientTopRight 1 1 1 1
}
}
Geode {
UniqueID Geode_13
nodeMask 0x0
cullingActive TRUE
num_drawables 1
Geometry {
UniqueID Geometry_14
StateSet {
rendering_hint DEFAULT_BIN
renderBinMode INHERIT
GL_LINE_STIPPLE ON
LineStipple {
factor 1
pattern 0xf
}
}
useDisplayList TRUE
useVertexBufferObjects FALSE
PrimitiveSets 1
{
DrawArrays LINES 0 2
}
VertexArray UniqueID Vec3Array_15 Vec3Array 2
{
-1.83053 1.468 2.07904
-2.03053 1.268 1.87904
}
NormalBinding OVERALL
NormalArray Vec3Array 1
{
0 -1 0
}
ColorBinding OVERALL
ColorArray Vec4Array 1
{
0 0 0 1
}
}
}
Geode {
UniqueID Geode_16
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
ShapeDrawable {
UniqueID ShapeDrawable_17
Box {
UniqueID Box_18
Center -2.03053 1.268 1.87904
HalfLengths 0.15 0.15 0.15
Rotation 0 0 0 1
}
useDisplayList TRUE
useVertexBufferObjects FALSE
color 1 0 0 1
TessellationHints {
detailRatio 0.5
createFaces TRUE FALSE
createNormals TRUE
createTextureCoords FALSE
createParts TRUE TRUE TRUE
}
}
}
}
Group {
UniqueID Group_19
name "g"
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
UniqueID StateSet_20
rendering_hint OPAQUE_BIN
renderBinMode USE
binNumber 0
binName RenderBin
GL_CULL_FACE ON
GL_ALPHA_TEST ON
GL_BLEND ON
AlphaFunc {
comparisonFunc GREATER
referenceValue 0
}
CullFace {
mode BACK
}
ShadeModel {
mode SMOOTH
}
LightModel {
ambientIntensity 0.2 0.2 0.2 1
colorControl SINGLE_COLOR
localViewer FALSE
twoSided TRUE
}
}
num_children 3
Geode {
UniqueID Geode_21
nodeMask 0xffffffff
cullingActive TRUE
StateSet {
UniqueID StateSet_22
rendering_hint DEFAULT_BIN
renderBinMode INHERIT
Material {
UniqueID Material_23
ColorMode OFF
ambientColor 0.8 0.8 0.8 1
diffuseColor 0.8 0.8 0.8 1
specularColor 0.8 0.8 0.8 1
emissionColor 0 0 0 1
shininess 120
}
}
num_drawables 1
ShapeDrawable {
UniqueID ShapeDrawable_24
Cylinder {
UniqueID Cylinder_25
Center -0.0289545 -1.07223 3.44799
Radius 0.05
Height 100
Rotation -0.64796 -0.554194 0 0.52251
}
useDisplayList TRUE
useVertexBufferObjects FALSE
color 0.8 0.8 0.8 1
TessellationHints {
detailRatio 1
createFaces TRUE FALSE
createNormals TRUE
createTextureCoords FALSE
createParts TRUE TRUE TRUE
}
}
}
Geode {
nodeMask 0xffffffff
cullingActive TRUE
num_drawables 1
osgText::Text {
UniqueID Text_26
Use StateSet_3
supportsDisplayList FALSE
useDisplayList FALSE
useVertexBufferObjects FALSE
fontResolution 80 80
characterSize 0.6 1
characterSizeMode OBJECT_COORDS
alignment LEFT_BASE_LINE
autoRotateToScreen TRUE
layout LEFT_TO_RIGHT
position -0.303567 -1.14052 3.24331
drawMode 1
text ""
font arial.ttf
color 1 1 1 1
backdropType OUTLINE
backdropHorizontalOffset 0.07
backdropVerticalOffset 0.07
backdropColor 0 0 0 1
backdropImplementation DEPTH_RANGE
colorGradientMode SOLID
colorGradientTopLeft 1 0 0 1
colorGradientBottomLeft 0 1 0 1
colorGradientBottomRight 0 0 1 1
colorGradientTopRight 1 1 1 1
}
}
Geode {
UniqueID Geode_27
nodeMask 0x0
cullingActive TRUE
num_drawables 1
Geometry {
UniqueID Geometry_28
StateSet {
rendering_hint DEFAULT_BIN
renderBinMode INHERIT
GL_LINE_STIPPLE ON
LineStipple {
factor 1
pattern 0xf
}
}
useDisplayList TRUE
useVertexBufferObjects FALSE
PrimitiveSets 1
{
DrawArrays LINES 0 2
}
VertexArray UniqueID Vec3Array_29 Vec3Array 2
{
-0.303567 -1.14052 3.24331
-0.140218 -0.933016 3.34459
}
NormalBinding OVERALL
NormalArray Vec3Array 1
{
0 -1 0
}
ColorBinding OVERALL
ColorArray Vec4Array 1
{
0 0 0 1
}
}
}
}
}
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