Hi Harold,

Is it possible to redefine rotation axis of RotateCylinderDragger ?
It seems to only want to rotate around Z axis of object space.. but i need to have a rotation around Y axis due to object geometry construction.

I bet you can place a MatrixTransform with a 90 degree rotation around X above the dragger, and it will give the result you want.

Another question, i saw that there will be a nice osgManipulator refactoring in osg 2.10. Is there any schedule for 2.10 release ?

I'll let Robert answer this, I don't know.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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