Hi Alejandro,

On Tue, Oct 6, 2009 at 1:37 AM, Alejandro Aguilar Sierra
<[email protected]> wrote:
> Is it possible to use a texture atlas over a vpb generated terrain? How?

You just decorate your scene graph with the StateSet that contains
your texture, and a use a TexGenNode to generate the coordinates.

> Or which is the best way to be able to supperpose many time dependent
> different textures over a terrain?

I'm afraid this question is too open ended for me to answer.  Do you
at the same time?  What do exactly you mean by super impose in this
context?

Robert.
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