Hi Alejandro, On Tue, Oct 6, 2009 at 1:37 AM, Alejandro Aguilar Sierra <[email protected]> wrote: > Is it possible to use a texture atlas over a vpb generated terrain? How?
You just decorate your scene graph with the StateSet that contains your texture, and a use a TexGenNode to generate the coordinates. > Or which is the best way to be able to supperpose many time dependent > different textures over a terrain? I'm afraid this question is too open ended for me to answer. Do you at the same time? What do exactly you mean by super impose in this context? Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

