Hi,
Currently the rendering is handled by a thread which calls
while(!viewer.done)
{
viewer.frame);
}
but in the software there can be up to 3 viewers active at one time, all
running a seperate thread to render, this is a CPU hog and ideally i want to
only update the viewer if the scene has changed.
Does anybody know of any ways of detecting changes in the scene graph?
or a better way of handling the rendering?
Cheers
Adam
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18032#18032
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