Hi,

I am trying to use the osg::ImageSequence without much result. Maybe
 somebody can point me in the right direction.

I am creating the ImageSequence object, use addImageFile(...) to 
populate at and then try to assign it to a texture for drawing. Then nothing
 shows up. One problem is that imageSequence->s() and t() is still zero.

I feel like I am not quite grasping the idea behind ImageSequence. For 
one, how does the texture know when to reload the next image from the 
sequence. Is this all implicitly done or do I have to I miss something 
about this.

Any examples, hints very much appreciated,

Thank you!

Cheers,
stefan

------------------------
stefan hechenberger

http://linear.nortd.com

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18122#18122





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