Hi, I am trying to use the osg::ImageSequence without much result. Maybe somebody can point me in the right direction.
I am creating the ImageSequence object, use addImageFile(...) to populate at and then try to assign it to a texture for drawing. Then nothing shows up. One problem is that imageSequence->s() and t() is still zero. I feel like I am not quite grasping the idea behind ImageSequence. For one, how does the texture know when to reload the next image from the sequence. Is this all implicitly done or do I have to I miss something about this. Any examples, hints very much appreciated, Thank you! Cheers, stefan ------------------------ stefan hechenberger http://linear.nortd.com ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18122#18122 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org