Hi Paul,

On Sat, Oct 10, 2009 at 8:29 PM, Paul Martz <[email protected]> wrote:
> Hi Robert -- Someone recently pointed out to me that FrameBufferObject is a
> StateAttribute. As I'm looking at ways to improve how OSG handles FBOs, I
> wanted to make sure I understood the reason for this. FBO never seems to be
> used as a StateAttribute; as far as I know, you can't attach it to a
> StateSet, for example. Can you shed any light on this?

Actually I'm not sure of the reason now, been quite a few years since
I merged the initial submission.  Perhaps the original logic was that
it may have appropriate to attach as a StateSet, but in the end the
way it's been used in the OSG is primarily via osg::Camera.

Robert.
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