Hi Paul, On Sat, Oct 10, 2009 at 8:29 PM, Paul Martz <[email protected]> wrote: > Hi Robert -- Someone recently pointed out to me that FrameBufferObject is a > StateAttribute. As I'm looking at ways to improve how OSG handles FBOs, I > wanted to make sure I understood the reason for this. FBO never seems to be > used as a StateAttribute; as far as I know, you can't attach it to a > StateSet, for example. Can you shed any light on this?
Actually I'm not sure of the reason now, been quite a few years since I merged the initial submission. Perhaps the original logic was that it may have appropriate to attach as a StateSet, but in the end the way it's been used in the OSG is primarily via osg::Camera. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

