Hi Robert -- Someone recently pointed out to me that FrameBufferObject
is a StateAttribute. As I'm looking at ways to improve how OSG handles
FBOs, I wanted to make sure I understood the reason for this. FBO never
seems to be used as a StateAttribute; as far as I know, you can't attach
it to a StateSet, for example. Can you shed any light on this?
--
Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466
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