The code clues are in the OpenFlight Loader/Exporter plug-in
As to accessing the Palettes, I do not believe they are available once the file has been full loaded they are just used as a reference during loading to create the states for the nodes. I believe you would have to write a loader callback to capture and store the palette data if you wanted this All palettes in Creator are there for modeling purpose and not run-time, I'm not aware of any run-time/Scenegraph that keeps the palettes date around Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Roger Rawls Sent: Tuesday, October 13, 2009 1:51 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] How to access Material Palette of flt file at runtime? Hi, In creator, I defiened several materials in Material Palette, and set one of them to model. At OSG runtime, Can I access the Material Palette and use materials in it? say, set another material in palette to loaded model. are there any code clues or examples? Any help will be appreciated. Thank you! Cheers, Roger ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18210#18210 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org