AnimationPath runs off of sim time, so if you mod your app to not increment sim time, then the animation will not play.

Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466



Martin Großer wrote:
Hello,

my short question is. When I have a Node with an UpdateCallback function (maybe a animation), can I skip this function? Also my Problem is, I export a graph from 3D Max with an animation. The animation is in a update callback function like the following lines:

[...]
MatrixTransform {
    DataVariance DYNAMIC
    name "Kugel01"
    nodeMask 0xff
    cullingActive TRUE
    UpdateCallbacks {
      AnimationPathCallback {
        DataVariance DYNAMIC
        pivotPoint 0 0 0
        timeOffset 0
        timeMultiplier 1.0
        AnimationPath {
          DataVariance DYNAMIC
          LoopMode LOOP
          ControlPoints {
[...]

But I would not start the animation right at the beginning. I think the viewer calls the update function (update visitor) every frame. I want to start manually the animation. There are an easy way?

Cheers,

Martin

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