Hi David,

The osgviewer run as you describe, 60 htz etch and I can also see the
tearing problem. (Quadro NVS 295)
I thinks it's a Qt related problem:
I use the viewerQT / adapterWidget from the osg exemple, so The paint
event is call by a Qtimer and force OSG to run in singleThread mode.
I dont know how call the swap buffer from different thread, by using a
osg::Thread or a Qthread  ?  How can i call the SwapBuffer with OSG ?


Thanks !



Le lundi 19 octobre 2009 à 09:24 -0500, David Fries a écrit :
> On Mon, Oct 19, 2009 at 11:29:32AM +0000, Linares Antonin wrote:
> > Hi,
> > 
> > I actually use 2 osg::viewer embedded in a Qt window, when i enable the
> > sync to vblanc in nvidia-setting my 2 viewers work's to 30 fps while my
> > refresh rate is 60 htz. (and 3 viewers work's to 20fps ...)
> > Did anybody already experiment this issue ? 
> > Maybe it's a driver bug, i use osg 2.8.0 with nvidia 180.29 under linux
> > RHEL 5.
> > 
> > Thanks you all.
> 
> What if you run
> osgviewer cessna.osg
> one, two, or three times?  I would expect the same 60Hz, 30Hz, 20Hz.  
> In my experience it is graphics card and driver dependent.  I'm
> running an nVidia Quadro FX 3700 with driver 185.18.14 and the
> multiple osgviewers will each run at 60Hz, but beyond one it isn't
> always vertical synced as I can see tearing.
> 
> I'm guessing the logic, but it seems that swap buffers doesn't return
> until the swap happens, or the swap happend for the previous swap
> buffers on that context.  You could try multithreading your swap
> buffers calls, that way all threads are waiting for the swap to happen
> instead of one thread serially waiting on each context to swap.
> 
-- 
---
Linares Antonin
ONERA - DCSD 

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