Hi,

I'm currently trying to render lots of instanced geometry and i need to setup 
some data for each instance (at least one 4x4 matrix :)
Is there support for using uniform buffer objects in OSG? Or may be there are 
some another way to set per instance data in OSG to get it in shader without 
using plain opengl code?


Thank you!

Cheers,
Sergey

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http://forum.openscenegraph.org/viewtopic.php?p=18446#18446





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