Hi, I'm currently trying to render lots of instanced geometry and i need to setup some data for each instance (at least one 4x4 matrix :) Is there support for using uniform buffer objects in OSG? Or may be there are some another way to set per instance data in OSG to get it in shader without using plain opengl code?
Thank you! Cheers, Sergey ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18446#18446 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

