Hi,
i belive i solved this issue.
I had to use:
osg::Uniform* uniform = stateSet->getOrCreateUniform("matrices[0]",
osg::Uniform::FLOAT_MAT4);
instead of:
osg::Uniform* uniform = stateSet->getOrCreateUniform("matrices",
osg::Uniform::FLOAT_MAT4);
I found this post from 2006 which discussed this issue while searching for
opengl uniform array documentation.
http://www.mail-archive.com//msg00140.html
I'm using libopenscenegraph-dev - 2.8.1-1 (Debian Lenny)
Cheers,
Johannes
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18460#18460
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