Hi,

maybe have a look at

http://wush.net/trac/osggis

OverlayNode is for rendering a part of the scene graph to a texture and then putting this texture onto terrain.

jp

Kevin Tacke wrote:
I played around with the osgsimulation example, and I think I may have 
misunderstood exactly what function the  OverlayNode class performs.  Using my 
shapefiles and one of our existing terrain files (build with VPB) I could never 
get the shapefile overlayed onto the terrain.  If the shapefile was provided as 
the root object then it would be displayed as a filled polygon, otherwise only 
the terrain would be displayed.

Basically I am trying to get a result exactly like the first example in this 
post: http://forum.openscenegraph.org/viewtopic.php?t=3309

The lat/lon coordinates are stored in a shapefile, but if it has to be pulled 
out and handled as individual points, that is not a problem.

Thanks for any help.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18542#18542





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