Hi,
maybe have a look at
http://wush.net/trac/osggis
OverlayNode is for rendering a part of the scene graph to a texture and
then putting this texture onto terrain.
jp
Kevin Tacke wrote:
I played around with the osgsimulation example, and I think I may have
misunderstood exactly what function the OverlayNode class performs. Using my
shapefiles and one of our existing terrain files (build with VPB) I could never
get the shapefile overlayed onto the terrain. If the shapefile was provided as
the root object then it would be displayed as a filled polygon, otherwise only
the terrain would be displayed.
Basically I am trying to get a result exactly like the first example in this
post: http://forum.openscenegraph.org/viewtopic.php?t=3309
The lat/lon coordinates are stored in a shapefile, but if it has to be pulled
out and handled as individual points, that is not a problem.
Thanks for any help.
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=18542#18542
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