Hey guys. :) I've spent the last two days getting osgPango back up to
speed with the changes in OSG that have happened since I was gone (not
much, but there we some bugs).
Check out:
http://osgpango.googlecode.com
...for 2 minor screenshots. As mentioned in previous e-mails, the
benefit of osgPango is that it's absolutely the best font support (right
now) you can get in OSG. :)
PROS:
- Lots of cool effects!
- No quad chopping/overlapping
- Very crisp quality
- Font property changing mid-character (color, size, face, etc.)
- Custom rendering using Cairo (osgCairo)
- Extensible design for your own custom text Drawables.
- Soon-to-be shader rendering support for effects.
- Cool examples (one with osgAnimation)
CONS:
- Uses Pango, which is great software but not trivial to build
on Windows (it IS trivial to build in Linux). I have Windows
binaries (32bit, built using MSVC9) for those who want them.
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| Jeremy Moles | Phone: 1-888-651-6686 |
| Research & Development | in GA: (770)-612-1205 |
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