Hey guys. :) I've spent the last two days getting osgPango back up to
speed with the changes in OSG that have happened since I was gone (not
much, but there we some bugs).

Check out:

        http://osgpango.googlecode.com

...for 2 minor screenshots. As mentioned in previous e-mails, the
benefit of osgPango is that it's absolutely the best font support (right
now) you can get in OSG. :)

PROS:
        - Lots of cool effects!
        - No quad chopping/overlapping
        - Very crisp quality
        - Font property changing mid-character (color, size, face, etc.)
        - Custom rendering using Cairo (osgCairo)
        - Extensible design for your own custom text Drawables.
        - Soon-to-be shader rendering support for effects.
        - Cool examples (one with osgAnimation)

CONS:
        - Uses Pango, which is great software but not trivial to build
          on Windows (it IS trivial to build in Linux). I have Windows
          binaries (32bit, built using MSVC9) for those who want them.

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