Hi pp, Did you notice the same behavior with the current svn version ? There are a lot of fixed bug since the 2.8.xx about osgAnimation
Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Mon, 2009-10-26 at 11:08 +0100, [email protected] wrote: > We noticed a "Bug" in osgAnimation of the stable osg release 2.8.2, and > only on Linux ( Ubuntu 9.04 ), which does not occur on Windows with > Visual Studio 2005. > When writing out an osgAnimation programm to a osg file, the process > stops before writing keyframe data: > > Node { > nodeMask 0xffffffff > cullingActive TRUE > UpdateCallbacks { > osgAnimation::BasicAnimationManager { > num_animations 1 > osgAnimation::Animation { > name "myTestanimation" > num_channels 1 > Channel { > name "position" > target "whatever" > Keyframes "Vec3" 2 { > > In Debug Mode we figured out, that the problem comes from > src/osgplugins/osganimation/ReaderWriter.cpp Line 273, 274, pointer kk > points to adresse 0x0 after dynamic_cast > > osgAnimation::Vec3KeyframeContainer* kk = > dynamic_cast<osgAnimation::Vec3KeyframeContainer*>(kf); > fw.indent() << "key " << (*kk)[k].getTime() << " " << > (*kk)[k].getValue() << std::endl; > > Source Code Attached > > Cheers, searching for the Pivot of my Soul, PP !!! > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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