Thanks Chris -- Someone who I thought knew OpenGL pretty well told me I was crazy to do it this way, but when pressed for an alternative, he was not forthcoming. Good to hear from Thomas and Wojciech that I'm on the right track.

Paul Martz
Skew Matrix Software LLC
_http://www.skew-matrix.com_ <http://www.skew-matrix.com/>
+1 303 859 9466



Chris 'Xenon' Hanson wrote:
Paul Martz wrote:
GL3 requires a new entry point to create a GL3 context.

  I have pinged an advanced GL expert I know on this question.

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