Paul Martz wrote:
Thanks Chris -- Someone who I thought knew OpenGL pretty well told me I was crazy to do it this way, but when pressed for an alternative, he was not forthcoming. Good to hear from Thomas and Wojciech that I'm on the right track.

Hi, Paul,

I don't know of any other way to do this. In our code, we call wglGetCurrentDC() to grab the current context of the calling thread. If that fails, I believe all you can do is open a temporary window.


--"J"

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