Hi, it seemed that all translations/transformations are done with a PAT, but when i rotate the PAT object which does not sit at position 0,0,0 of the "world-coordinates", but it rotates around the world-coordinate-axis, but i want to rotate around a axis of the object itself?
I tried code like the following, but it always turns around "world-coordinate-axis". pos->set(rectangleTwoXForm->getPosition().x(), rectangleTwoXForm->getPosition().y()+1, rectangleTwoXForm->getPosition().z()); //rectangleTwoXForm->getPosition().set(rectangleTwoXForm->getPosition().x(), rectangleTwoXForm->getPosition().y(), rectangleTwoXForm->getPosition().z() ); rectangleTwoXForm->setAttitude(osg::Quat(osg::DegreesToRadians(i), *pos ) ); could someone help me? Thank you! Cheers, Thomas ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18987#18987 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org