Hi Wojtek, My guess is that texture coordinate output is getting corrupted for some reason. Looking at the .osg file it has a PER_PRIMITIVE color array which will force osg::Geometry to use slow paths, so perhaps this is a big buggy in certain combinations of array set up. Could you try removing the colour array from the .osg file and then have a look at the results, as this should get osg::Geometry back on fast paths.
Unfortunately I have only have a GLES 2 build of the OSG on my dev machines right now, and GLES2 doesn't yet work well enough for me to do any diagnostics on things like osg::Geometry, so I won't be able to look into this problem right away. Once I've got a bit more of the GLES 2 port working I'll return to testing the standard GL build out and should be able to track down the issue with handling this model. Robert. 2009/11/2 Wojciech Lewandowski <[email protected]>: > Hi Robert, > > Recent changes in OSG trunk, are somehow responsible for the problems with > texture mapping we started to observe. I have attached simple model showing > the effect. Below are also screenshots from osgviewer 2.8.2 (correct) and > today SVN (bad). I first noticed this problem on last friday. > > Wojtek Lewandowski > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

