Hi Kim, Kim Bale <[email protected]> wrote: > Hi Jan, > > All the frame buffer objects in osgOcean use texture rectangles so it > simply passes them directly to the texture/camera setups, so there > shouldn't be any limit. > > I assume the cropping is on the horizontal not the vertical?
Yes, it looks cropped horizontally. > Have you > checked the values that are passed into setScreenDims()? obvious I > know but since you're using a fancy display set up something might be > going wrong when you're querying the resolution. Hmm, true. I didn't think of that - I am just relying on OSG's event handling code to pass me the resolution and it works fine elsewhere. OK, something to check. Thanks for the tip! Jan
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