Hi Kim,

Kim Bale <[email protected]> wrote:
> Hi Jan,
> 
> All the frame buffer objects in osgOcean use texture rectangles so it
> simply passes them directly to the texture/camera setups, so there
> shouldn't be any limit.
> 
> I assume the cropping is on the horizontal not the vertical?

Yes, it looks cropped horizontally.

> Have you
> checked the values that are passed into setScreenDims()? obvious I
> know but since you're using a fancy display set up something might be
> going wrong when you're querying the resolution.

Hmm, true. I didn't think of that - I am just relying on OSG's event handling 
code to pass me the resolution and it works fine elsewhere. OK, something to 
check. Thanks for the tip!

Jan

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