Hi MT,

If you open boat.3ds in osgviewer you will notice that the model
itself is white. It doesn't have any textures on it and it's there
purely as a test case for the collision. But yes the default shader
has been added to it.

>   Will you please give us a example about how to add a model to the 
> oceanScene to keep what they are?

The terrain is an external model that has a custom shader applied to
it, you can look at that. Alternatively look at the default shader
source.

K.



2009/11/3 Tian Ma <[email protected]>:
> Hi Kim:
>
>   I have downloaded the newest version through SVN, and also compiled the 
> code successfully.
>
>   When I turn on the oceanExample's "testCollision", I found that the 
> "boat.3ds" model is just white, the same situation I met before. Is this what 
> the example just want to show us?
>
>   In the example, you did not add any "shader" to the model. Does this mean 
> that: a default shader was added to the model? But why the model looks just 
> white?
>
>   Will you please give us a example about how to add a model to the 
> oceanScene to keep what they are?
>
>
> Regards,
>
> MT
>
>
> Kim Bale wrote:
>> Hi MT,
>>
>> For the reasons I just gave, you can't add objects to the scene and
>> have the full compliment of effects without either using the default
>> shader or using your own shader implementation.
>>
>> Reflections/refractions etc will continue to work since they act on
>> the ocean surface and not the model. However, other such as glare,
>> depth of field, light scattering, fogging etc will not as they act on
>> the models themselves.
>>
>> However, it is pretty straight forward to duplicate a subset of fixed
>> pipeline functionality within a shader and then add the relevant
>> osgOcean shader effects to it, you can just copy functions from the
>> default shader and mix them in with the result of your shader.
>>
>> K.
>>
>>
>> 2009/11/2 Tian Ma <>:
>>
>> > Hi Jan,Kim:
>> >
>> > Thank you a lot.
>> >
>> >     Kim, does it means that: I can never keep the models looks like what 
>> > they are before? And I have to program shaders for every loaded models, in 
>> > order to have reflect or other effects?
>> >
>> >     I want to know that: is there a simple way to make the models just 
>> > look like what they are?
>> >
>> >
>> >
>> > Kim Bale wrote:
>> >
>> > > Hi Jan, Tian,
>> > >
>> > > osgOcean uses shaders for pretty much every effect in the scene -
>> > > fogging, depth of field, glare, lighting etc. If objects that are
>> > > added to the scene are to look consistent with the ocean effects they
>> > > will require a shader to be applied that takes into account these
>> > > effects. This is particularly necessary if the fullscreen effects are
>> > > used as they require the alpha component of the frame buffer to work.
>> > >
>> > > In order to address this issue, OceanScene will apply a default shader
>> > > to objects added as children (default_scene.frag & vert) which
>> > > illustrates how to use the uniforms supplied by osgocean (prefixed
>> > > osgOcean_* ) in conjunction with your own shader. Since I could not
>> > > anticipate the many wierd and wonderful ways that shaders can be used
>> > > it only offers a very basic implementation (1 texture unit, limited
>> > > phong lighting etc) and should be seen as a shader to customise and
>> > > build on yourself.
>> > >
>> > > You can override the default shader either by attaching a new program
>> > > to the object you wish to use in the scene or by using this function
>> > > in OceanScene:
>> > >
>> > > /** Override the default scene shader for custom shaders.
>> > > * If custom shaders are required for individual nodes add them
>> > > before adding to the OceanScene.
>> > > * Dirties state.
>> > > */
>> > > void setDefaultSceneShader( osg::Program* program )
>> > > {
>> > > _defaultSceneShader = program;
>> > > _isDirty = true;
>> > > }
>> > >
>> > > Alternatively you can turn the default shader off completely with
>> > > setter in OceanScene.
>> > >
>> > > Regards,
>> > >
>> > > Kim.
>> > >
>> > >
>> > >
>> > >
>> > >
>> > >
>> > > 2009/11/2 Jan Ciger <>:
>> > >
>> > >
>> > > > "Tian Ma" <> wrote:
>> > > >
>> > > >
>> > > > > Hi,
>> > > > >
>> > > > >    When I load a model into the osgOcean scene, the model looks 
>> > > > > white all
>> > > > >  over, without any material. Anybody knows why?
>> > > > >
>> > > > >
>> > > >
>> > > > Yes, I have seen the same thing. I believe that the shaders applied by
>> > > > osgOcean are responsible and are not passing the the vertex colors 
>> > > > along.
>> > > > I have yet to check the shader code, though.
>> > > >
>> > > > Regards,
>> > > >
>> > > > Jan
>> > > >
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