Hi Skylark,Kim:
Thx a lot
I know quit clearly now.
Thank you again for giving me so many useful messages.
cheers,
MT
Skylark wrote:
> Hello Tian,
>
>
> > Was it those that you deleted? Yes, I just delet thems, because I found
> > that these two "inline " functions had not been used in anywhere. And now
> > my project just goes right, the same with the "oceanExample".
> >
>
> Sorry I didn't pick up on this thread... I'm pretty darn busy so I just
> glance over threads that I don't immediately have an answer for, but
> looking at the OceanScene header in the osgOcean-1.0 tag, lines 213 and
> 223, it was immediately obvious what the problem was. You do not need to
> delete them. Just rename the variables called "near" and "far" to
> something else, like this for example:
>
> /** Set near DOF blur distance.
> * Updates the uniform is DOF state is valid.
> */
> inline void setDOFNear( float zNear ) {
> _dofNear = zNear;
>
> if( _dofStateSet.valid() )
>
> _dofStateSet->getUniform("osgOcean_DOF_Near")->set(_dofNear);
> }
>
> /** Set far DOF blur distance
> * Updates the uniform is DOF state is valid.
> */
> inline void setDOFFar(float zFar ) {
> _dofFar = zFar;
>
> if( _dofStateSet.valid() )
>
> _dofStateSet->getUniform("osgOcean_DOF_Far")->set(_dofNear);
> }
>
> Just for general reference, the problem was that on Windows compilers
> (and previously DOS), "near" and "far" were once keywords used to refer
> to memory inside the first 64k page, and outside, respectively (back
> when you needed to address them differently, which is a long time ago).
> Nowadays it's pretty obsolete, but some compilers on PC still carry that
> legacy. And I get bitten by it every time I do OpenGL or raytracing code
> that needs to have a frustum, with near and far planes :-)
>
> And it doesn't matter that these methods are not used in osgOcean or the
> oceanExample themselves, they're still useful methods to have in order
> to be able to tweak osgOcean's rendering.
>
>
> > Sorry , I did not know the meaning of "the trunk update" clearly.
> >
>
> Kim meant checking out from
>
> http://osgocean.googlecode.com/svn/trunk/
>
> instead of
>
> http://osgocean.googlecode.com/svn/tags/osgOcean-1.0/
>
> The 1.0 tag is pretty old now, people should not check out using it
> anymore... Kim, is it possible to make changes on the googlecode site so
> that it doesn't show up by default when people click on the "source"
> tab? The default checkout should be from the trunk now. And the trunk
> has the above fix already, btw.
>
> Hope this helps,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay
> http://www.cm-labs.com/
> http://whitestar02.webhop.org/
> _______________________________________________
> osg-users mailing list
>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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