Hi Danny, I'm not aware of any bugs related to copying Vec4d's - doing what you quote has been done for many years without problems, I would recommend that you double check your own code and your build to see if something has gone amiss.
Robert. On Sat, Nov 7, 2009 at 9:36 AM, Danny Riflko <[email protected]> wrote: > Hi, > > If I use in the main: > Vec4d C1 = Vec4d (1, 1,1, 1); > Then the vector has garbage in it. > > But if I declare Vec4d C1 = Vec4d(); before main, then I can use the setter > in the main to put some values in it, and it works. > > Why is that? How does that work? > > > Thank you! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=19311#19311 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

