Hi Frank,
However, in the Slow App, there's actually a Model class of our own making, that has an osg::Group* member that stores a reference to the model's parent node, and an osg::MatrixTransform* that stores a reference to the model's Matrix Transform. The constructor of this class follows the same basic steps I outlined above, in order to wire everything together, but it's possible that I'm overlooking something amongst the added complexity.
That might be the case - encapsulation is a powerful tool but it sometimes inadvertently hides important details... (or makes them less obvious)
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

