Thanks for the reply. The scene is loaded after realize the viewer, so I guess that i should compile it again (i can load a scene, unload it and load another different). These scenes are ives of around 110 Mb (without textures). In a preprocess I used the optimizer with them and i also made a kind of quadtree, making groups of objects that are close to each others and trying to arrange a bit by stateSet inside these groups. I know that one of the best things i could do is to use LODs and so, but one of the restrictions I have is to use the scenes withouth modifing them externally (I can do anything by program, like this preprocess). In a future we are planing to use paged geometry, but at this moment we cant find much information about creating pagedLods from Max scenes...
The gfx card i use is a geforce gtx 280 ,1Gb mem. And the graphics mem load is less than 256 Mb. Thank you! Cheers, Joseba ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19550#19550 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

