I agree with J-S, just try loading your scene into osgshadow and see if it
works there. All black may mean anything btw, can you post a screenshot
sometimes ? You seem to be this unique type who tend to prefer thousands
words than one picture....
Wojtek
--------------------------------------------------
From: "Jean-Sébastien Guay" <[email protected]>
Sent: Thursday, November 12, 2009 8:45 PM
To: "OpenSceneGraph Users" <[email protected]>
Subject: Re: [osg-users] ShadowMap problem...
Hi Wyatt,
Any suggestions?
Not really. At this point you'll probably have to trace into OSG to make
sure the shadow map traversal is getting to the right objects (i.e. your
masks are set correctly), and check your shaders (perhaps even try with
the basic shaders that LISPSM uses by default for starters). Also, try to
start with the osgShadow example, and work up progressively to something
similar to what you have in your app, and perhaps in the process you'll
find out what's not working. If not, then at least you'll have a small app
that can demonstrate the problem, which we might be able to help with.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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