I'm trying to tackle my Mac wxPython problem again, and have been thoroughly confused by the sentence: GraphicsContext Traits object provides the specification of what type of graphics context is required.
This seems to indicate that these defaults are to be passed to OpenGL. But, sometimes the width and height traits are instead passed to OSG. Other values, I can't imagine passing to OSG...but perhaps my imagination is limited. My quick searches haven't found anything useful so far. (It's late.) Can someone perhaps point me to an explanatory example? -- Randolph Fritz design machine group, architecture department, university of washington [email protected] -or- [email protected] _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

