Hello, I'm so sorry! I send a empty mail. Sorry. Now the correct mail.
My Problem: I have 2 Textures for a Objekt. The Objekt has one set of texture coordinates. The state set have the textures (unit 0 and unit1). The texture unit 0 use the right TexCoords, but not the TexCoord unit 1. How can I make that the texture (unit 1) use the TexCoords from unit 0?? In a Shader I would like do this: VertexShader ------------- gl_TexCoord[0] = gl_MultiTexCoord0; FragmentShader --------------- vec4 color0 = texture2D(texture0,gl_TexCoord[0].st); vec4 color1 = texture2D(texture1,gl_TexCoord[0].st); Can I do this without a glsl shader? A set of textures dependend on one TexCoordArray? Cheers Martin -- Jetzt kostenlos herunterladen: Internet Explorer 8 und Mozilla Firefox 3.5 - sicherer, schneller und einfacher! http://portal.gmx.net/de/go/chbrowser _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

