Oh I think I found one way to go around it osg::setNotifyLevel(osg::FATAL);
if there are better way please feel free to share thanks! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19810#19810 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

