Oh I think I found one way to go around it

osg::setNotifyLevel(osg::FATAL);

if there are better way please feel free to share
thanks!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=19810#19810





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to