Dominic Stalder schrieb: > we are trying to deploy an OSG application on Mac OS X to another > system, where OSG is not installed. > > What is the best way to distribute the application, should we use static > OSG linking (makes the file huge) or are there other / better ways?
I haven't tried static builds on OS X, so I can't comment on them. If you are using the deprecated xcode-projects to build osg as frameworks you can embed them into your application bundle and distribute it. This gives you a double-clickable app qhich you can copy wherever you want, no installation-step necessary. You just add a new copy-phase into your xcode-project of your app, set it's target to Frameworks and add all osg-related frameworks to it. (and the plugins goes into a subfolder plugins of the bundle) You can use a similar technique with the dylibs created by the cmake-build, but you'll have to adjust the paths via install_name_tool. Or you create an installer package which copies the dylibs / frameworks to known places like /Library/Frameworks or /usr/lib HTH, Stephan _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

