Hi Ricardo, Why don't try reference time?
viewer.getFrameStamp()->getReferenceTime(); Rafa. On Mon, Nov 23, 2009 at 1:29 AM, Ricardo Ruiz <[email protected]> wrote: > Hi all. > > How can I get last frame time inn order to create indepent FPS aniamtions? > > For instance, something like m_last_time_frame: > > > > Code: > > double angle=0; > while (!viewer.done()) { > angle=angle+0.1*m_last_time_frame; > > viewer.getCamera()->setViewMatrixAsLookAt(osg::Vec3(0,-400,150), > osg::Vec3(0,0,0), osg::Vec3(0,0,1)); > > viewer.getCamera()->setViewMatrix(osg::Matrix::rotate(angle*DEG_TO_RAD,0,0,1)*viewer.getCamera()->getViewMatrix()); > viewer.frame(); > } > > > > > Thanks. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=20102#20102 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

