Hi Peter, In order to be able to write your callback in .osg file you have to declare method to write it. see in src/osgPlugins/osgAnimation/ReaderWriter.cpp If you dont declare those method, osg will not be able to read/write your class because it does not know them.
Cheers, Cedric -- +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Wed, 2009-10-14 at 17:57 +0000, Peter Wrobrl wrote: > Hi, and thanks for your fast answer. > > To reconstruct my problem I take the osgAnimationNode Example and tweak its > "main", so that it writes an osg file instead of creating the viewer ( > Attachment ). > When I open the osg file with an text editor, the UpdeteCallbacks are empty, > and the file crashes the osganimationviewer with the error message: no > osgAnimation::AnimationManagerBase found in the subgraph, no animations > available > > Files that I export from Blender do have osgAnimation::BasicAnimationManager > and keyframe data in the UpdateCallback Block. > > I think the problem is, that in my case AnimtkUpdateCallback should be > derived from osgAnimation::BasicAnimationManager insted of osg::NodeCallback, > but I don't get it to work. > > Could you tweak this file so that it works ? That would be a great help, thx. > > > Cheers, searching for Pivot of my Soul, PP !!! ( <- ParticlePeter ) > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=18273#18273 > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
signature.asc
Description: This is a digitally signed message part
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org