Hi Matthias, Could you provide the modified file as an attachment rather than inline as the later breaks the indentation/word wrap.
Cheers, Robert. On Tue, Nov 24, 2009 at 12:29 PM, Matthias Asselborn <[email protected]> wrote: > Thank you very much Robert for this reply! > > here is the whole code > ive modified the method addDraggerToScene > > > Code: > > /* OpenSceneGraph example, osgmanipulator. > * > * Permission is hereby granted, free of charge, to any person obtaining a > copy > * of this software and associated documentation files (the "Software"), to > deal > * in the Software without restriction, including without limitation the > rights > * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell > * copies of the Software, and to permit persons to whom the Software is > * furnished to do so, subject to the following conditions: > * > * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE > * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > FROM, > * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN > * THE SOFTWARE. > */ > > #include <osgDB/ReadFile> > #include <osgUtil/Optimizer> > #include <osgViewer/Viewer> > #include <osg/CoordinateSystemNode> > #include <osgText/Text> > > #include <osgManipulator/TabBoxDragger> > #include <osgManipulator/TabBoxTrackballDragger> > #include <osgManipulator/TabPlaneDragger> > #include <osgManipulator/TabPlaneTrackballDragger> > #include <osgManipulator/TrackballDragger> > #include <osgManipulator/Translate1DDragger> > #include <osgManipulator/Translate2DDragger> > #include <osgManipulator/TranslateAxisDragger> > > #include <osg/ShapeDrawable> > #include <osg/MatrixTransform> > #include <osg/Geometry> > #include <osg/Material> > > #include <iostream> > > osgManipulator::Dragger* createDragger(const std::string& name) > { > osgManipulator::Dragger* dragger = 0; > if ("TabPlaneDragger" == name) > { > osgManipulator::TabPlaneDragger* d = new > osgManipulator::TabPlaneDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else if ("TabPlaneTrackballDragger" == name) > { > osgManipulator::TabPlaneTrackballDragger* d = new > osgManipulator::TabPlaneTrackballDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else if ("TabBoxTrackballDragger" == name) > { > osgManipulator::TabBoxTrackballDragger* d = new > osgManipulator::TabBoxTrackballDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else if ("TrackballDragger" == name) > { > osgManipulator::TrackballDragger* d = new > osgManipulator::TrackballDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else if ("Translate1DDragger" == name) > { > osgManipulator::Translate1DDragger* d = new > osgManipulator::Translate1DDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else if ("Translate2DDragger" == name) > { > osgManipulator::Translate2DDragger* d = new > osgManipulator::Translate2DDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else if ("TranslateAxisDragger" == name) > { > osgManipulator::TranslateAxisDragger* d = new > osgManipulator::TranslateAxisDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > else > { > osgManipulator::TabBoxDragger* d = new > osgManipulator::TabBoxDragger(); > d->setupDefaultGeometry(); > dragger = d; > } > > > > return dragger; > } > > > osg::Node* addDraggerToScene(osg::Node* scene, const std::string& name) > { > scene->getOrCreateStateSet()->setMode(GL_NORMALIZE, > osg::StateAttribute::ON); > > osg::MatrixTransform* selection = new osg::MatrixTransform; > selection->addChild(scene); > > osgManipulator::Dragger* dragger = createDragger(name); > > > osg::Group* root = new osg::Group; > root->addChild(dragger); > root->addChild(selection); > > float scale = scene->getBound().radius() * 1.6; > dragger->setMatrix(osg::Matrix::scale(scale, scale, scale) * > osg::Matrix::translate(scene->getBound().center())); > > osgManipulator::GridConstraint *con = new > osgManipulator::GridConstraint( *selection , osg::Vec3(0,0,0), > osg::Vec3(30,30,30 ) ) ; > osg::ref_ptr<osgManipulator::TabBoxDragger> m_pManipulator = new > osgManipulator::TabBoxDragger; > m_pManipulator->addConstraint( con); > > dragger->addConstraint(con); > dragger->addTransformUpdating(selection); > > // we want the dragger to handle it's own events automatically > dragger->setHandleEvents(true); > > // if we don't set an activation key or mod mask then any mouse click > on > // the dragger will activate it, however if do define either of > ActivationModKeyMask or > // and ActivationKeyEvent then you'll have to press either than mod > key or the specified key to > // be able to activate the dragger when you mouse click on it. Please > note the follow allows > // activation if either the ctrl key or the 'a' key is pressed and > held down. > dragger->setActivationModKeyMask(osgGA::GUIEventAdapter::MODKEY_CTRL); > dragger->setActivationKeyEvent('a'); > > return root; > } > > osg::Node* createDemoScene() { > > osg::Group* root = new osg::Group; > > osg::ref_ptr<osg::Geode> geode_1 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_1 = new > osg::MatrixTransform; > > osg::ref_ptr<osg::Geode> geode_2 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_2 = new > osg::MatrixTransform; > > osg::ref_ptr<osg::Geode> geode_3 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_3 = new > osg::MatrixTransform; > > osg::ref_ptr<osg::Geode> geode_4 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_4 = new > osg::MatrixTransform; > > osg::ref_ptr<osg::Geode> geode_5 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_5 = new > osg::MatrixTransform; > > osg::ref_ptr<osg::Geode> geode_6 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_6 = new > osg::MatrixTransform; > > osg::ref_ptr<osg::Geode> geode_7 = new osg::Geode; > osg::ref_ptr<osg::MatrixTransform> transform_7 = new > osg::MatrixTransform; > > > > > > const float radius = 0.8f; > const float height = 1.0f; > osg::ref_ptr<osg::TessellationHints> hints = new > osg::TessellationHints; > hints->setDetailRatio(2.0f); > osg::ref_ptr<osg::ShapeDrawable> shape; > > shape = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0.0f, 0.0f, > -2.0f), 10, 10.0f, 0.1f), hints.get()); > shape->setColor(osg::Vec4(0.5f, 0.5f, 0.7f, 1.0f)); > geode_1->addDrawable(shape.get()); > > shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 0.0f, > 0.0f), radius * 2,radius), hints.get()); > shape->setColor(osg::Vec4(0.8f, 0.8f, 0.8f, 1.0f)); > geode_2->addDrawable(shape.get()); > > shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(-3.0f, > 0.0f, 0.0f), radius,radius), hints.get()); > shape->setColor(osg::Vec4(0.6f, 0.8f, 0.8f, 1.0f)); > geode_3->addDrawable(shape.get()); > > shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(3.0f, 0.0f, > 0.0f), 2 * radius,radius), hints.get()); > shape->setColor(osg::Vec4(0.4f, 0.9f, 0.3f, 1.0f)); > geode_4->addDrawable(shape.get()); > > shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, -3.0f, > 0.0f), radius, height), hints.get()); > shape->setColor(osg::Vec4(0.2f, 0.5f, 0.7f, 1.0f)); > geode_5->addDrawable(shape.get()); > > shape = new osg::ShapeDrawable(new osg::Cylinder(osg::Vec3(0.0f, 3.0f, > 0.0f), radius, height), hints.get()); > shape->setColor(osg::Vec4(1.0f, 0.3f, 0.3f, 1.0f)); > geode_6->addDrawable(shape.get()); > > shape = new osg::ShapeDrawable(new osg::Cone(osg::Vec3(0.0f, 0.0f, > 3.0f), 2.0f, 2.0f), hints.get()); > shape->setColor(osg::Vec4(0.8f, 0.8f, 0.4f, 1.0f)); > geode_7->addDrawable(shape.get()); > > > > > > > // material > osg::ref_ptr<osg::Material> matirial = new osg::Material; > matirial->setColorMode(osg::Material::DIFFUSE); > matirial->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(0, 0, 0, > 1)); > matirial->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(1, 1, > 1, 1)); > matirial->setShininess(osg::Material::FRONT_AND_BACK, 64.0f); > root->getOrCreateStateSet()->setAttributeAndModes(matirial.get(), > osg::StateAttribute::ON); > > > transform_1.get()->addChild(addDraggerToScene(geode_1.get(),"TabBoxDragger")); > > transform_2.get()->addChild(addDraggerToScene(geode_2.get(),"TabPlaneDragger")); > > transform_3.get()->addChild(addDraggerToScene(geode_3.get(),"TabBoxTrackballDragger")); > > transform_4.get()->addChild(addDraggerToScene(geode_4.get(),"TrackballDragger")); > > transform_5.get()->addChild(addDraggerToScene(geode_5.get(),"Translate1DDragger")); > > transform_6.get()->addChild(addDraggerToScene(geode_6.get(),"Translate2DDragger")); > > transform_7.get()->addChild(addDraggerToScene(geode_7.get(),"TranslateAxisDragger")); > > root->addChild(transform_1.get()); > root->addChild(transform_2.get()); > root->addChild(transform_3.get()); > root->addChild(transform_4.get()); > root->addChild(transform_5.get()); > root->addChild(transform_6.get()); > root->addChild(transform_7.get()); > > > > return root; > } > // > int main( int argc, char **argv ) > { > > // use an ArgumentParser object to manage the program arguments. > osg::ArgumentParser arguments(&argc,argv); > > // set up the usage document, in case we need to print out how to use > this program. > > arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); > > arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" > [options] filename ..."); > arguments.getApplicationUsage()->addCommandLineOption("--image > <filename>","Load an image and render it on a quad"); > arguments.getApplicationUsage()->addCommandLineOption("--dem > <filename>","Load an image/DEM and render it on a HeightField"); > arguments.getApplicationUsage()->addCommandLineOption("-h or > --help","Display command line parameters"); > > arguments.getApplicationUsage()->addCommandLineOption("--help-env","Display > environmental variables available"); > > arguments.getApplicationUsage()->addCommandLineOption("--help-keys","Display > keyboard & mouse bindings available"); > > arguments.getApplicationUsage()->addCommandLineOption("--help-all","Display > all command line, env vars and keyboard & mouse bindings."); > > arguments.getApplicationUsage()->addCommandLineOption("--dragger > <draggername>","Use the specified dragger for manipulation > [TabPlaneDragger,TabPlaneTrackballDragger,TrackballDragger,Translate1DDragger,Translate2DDragger,TranslateAxisDragger,TabBoxDragger]"); > > > // construct the viewer. > osgViewer::Viewer viewer; > > // get details on keyboard and mouse bindings used by the viewer. > viewer.getUsage(*arguments.getApplicationUsage()); > > // if user request help write it out to cout. > bool helpAll = arguments.read("--help-all"); > unsigned int helpType = ((helpAll || arguments.read("-h") || > arguments.read("--help"))? osg::ApplicationUsage::COMMAND_LINE_OPTION : 0 ) | > ((helpAll || arguments.read("--help-env"))? > osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE : 0 ) | > ((helpAll || arguments.read("--help-keys"))? > osg::ApplicationUsage::KEYBOARD_MOUSE_BINDING : 0 ); > if (helpType) > { > arguments.getApplicationUsage()->write(std::cout, helpType); > return 1; > } > > // report any errors if they have occurred when parsing the program > arguments. > if (arguments.errors()) > { > arguments.writeErrorMessages(std::cout); > return 1; > } > > std::string dragger_name = "TabBoxDragger"; > arguments.read("--dragger", dragger_name); > > osg::Timer_t start_tick = osg::Timer::instance()->tick(); > > // read the scene from the list of file specified command line args. > osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); > > // if no model has been successfully loaded report failure. > bool tragger2Scene(true); > if (!loadedModel) > { > //std::cout << arguments.getApplicationName() <<": No data > loaded" << std::endl; > //return 1; > loadedModel = createDemoScene(); > tragger2Scene=false; > } > > // any option left unread are converted into errors to write out later. > arguments.reportRemainingOptionsAsUnrecognized(); > > // report any errors if they have occurred when parsing the program > arguments. > if (arguments.errors()) > { > arguments.writeErrorMessages(std::cout); > } > > osg::Timer_t end_tick = osg::Timer::instance()->tick(); > > std::cout << "Time to load = > "<<osg::Timer::instance()->delta_s(start_tick,end_tick)<<std::endl; > > > // optimize the scene graph, remove redundant nodes and state etc. > osgUtil::Optimizer optimizer; > optimizer.optimize(loadedModel.get()); > > > // pass the loaded scene graph to the viewer. > if ( tragger2Scene ) { > viewer.setSceneData(addDraggerToScene(loadedModel.get(), > dragger_name)); > } else { > viewer.setSceneData(loadedModel.get()); > } > > > return viewer.run(); > } > > > > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=20232#20232 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

