Hi Ben,

On Wed, Nov 25, 2009 at 4:25 PM, Ben Axelrod <[email protected]> wrote:
> I understand ShapeDrawable is an osg construct that obj won't understand.  
> But i was under the impression that the conversion out of the osg format 
> would de-OSG all shapes.  in other words, make a mesh out of the 
> ShapeDrawable. But clearly this is not the case.  Is this feature on the todo 
> list?

It's not on my TODO list.  The OSG is community work, if you have the
itch then feel free to scratch it :-)

As a pointer of how to tackle it I would suggest looking at using a
PrimtiveFunctor/TriangleFunctor to stream out the geometry data from
the drawable.  Have a look at other instances of these functors such
as in src/osgUtil/LineSegmentIntersector.cpp.

> Also, i know that the VRML format has some concept of primitive shapes.  Do 
> you think that the osg to wrl conversion would include the primitive 
> ShapeDrawables?  I would just try it, but unfortunately i did not build osg 
> with vrml writing capabilities, and i won't have the opportunity to rebuild 
> osg for a while.

I'm not up to speed of VRML or the author of the OSG's VRML plugin so
can't answer this specifically.  In general I would say it should be
supportable but have to defer to others who know more about VRML/the
OSG's VRML plugin to comment.

Robert.
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