Hi Ben, On Wed, Nov 25, 2009 at 4:25 PM, Ben Axelrod <[email protected]> wrote: > I understand ShapeDrawable is an osg construct that obj won't understand. > But i was under the impression that the conversion out of the osg format > would de-OSG all shapes. in other words, make a mesh out of the > ShapeDrawable. But clearly this is not the case. Is this feature on the todo > list?
It's not on my TODO list. The OSG is community work, if you have the itch then feel free to scratch it :-) As a pointer of how to tackle it I would suggest looking at using a PrimtiveFunctor/TriangleFunctor to stream out the geometry data from the drawable. Have a look at other instances of these functors such as in src/osgUtil/LineSegmentIntersector.cpp. > Also, i know that the VRML format has some concept of primitive shapes. Do > you think that the osg to wrl conversion would include the primitive > ShapeDrawables? I would just try it, but unfortunately i did not build osg > with vrml writing capabilities, and i won't have the opportunity to rebuild > osg for a while. I'm not up to speed of VRML or the author of the OSG's VRML plugin so can't answer this specifically. In general I would say it should be supportable but have to defer to others who know more about VRML/the OSG's VRML plugin to comment. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

