Hi More info on the IPhone viewer problem that might make the issue clearer. I set the notify level to DEBUG_FP and saw that the output between simulator and device were different, a summary is below
-Simulator _threadingmode = DrawThreadPerContext Console output: draw() 0x42561b0 cull() cull() got SceneView 0x42563f0 end cull() 0x42561b0 draw() got SceneView 0x42563f0 end draw() 0x42561b0 -Device _threadingmode = singleThreads Console output: cull_draw() 0x1151380 end cull_draw() 0x1151380 These were the reults if I did not explicitly set the threading mode myself. Once I noticed this i set the threading mode to single and ran on the simulator, which also caused the updates to stop working. As a quick test I built a standard OSX example running in single threaded mode and that worked so cant be a problem with the mode itself. Could my graphicsWindow implementation be causing the problem? Tom
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