Hi

More info on the IPhone viewer problem that might make the issue clearer. I
set the notify level to DEBUG_FP and saw that the output between simulator
and device were different, a summary is below

-Simulator

_threadingmode = DrawThreadPerContext

Console output:
draw() 0x42561b0
cull()
cull() got SceneView 0x42563f0
end cull() 0x42561b0
draw() got SceneView 0x42563f0
end draw() 0x42561b0


-Device

_threadingmode = singleThreads

Console output:
cull_draw() 0x1151380
end cull_draw() 0x1151380

These were the reults if I did not explicitly set the threading mode myself.
Once I noticed this i set the threading mode to single and ran on the
simulator, which also caused the updates to stop working. As a quick test I
built a standard OSX example running in single threaded mode and that worked
so cant be a problem with the mode itself.

Could my graphicsWindow implementation be causing the problem?

Tom
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