Hi Cedric,

would you consider using thread pool?
virtual planet builder should have one

http://www.openscenegraph.org/projects/VirtualPlanetBuilder/browser/trunk/src/vpb/ThreadPool.cpp

and can be used as example

Regards
Sergey Kurdakov

On Sun, Nov 29, 2009 at 6:21 PM, Cedric Pinson
<[email protected]> wrote:
> Hi David,
>
> I had a weird issue, i think it's related to thread but dont know if
> it's because of the submission. I use a lot of threads not at the same
> time but on a long period. It seams the thread i create are not remove
> from memory, so at the end of day i have 3Gb of virtual memory used.
> Doing a memory map i can see a lot of memory entry with 8MB and at a
> given time my program stop to create thread (from a limit i guess).
> I did not dig enough yet to tell more, but if some of you have an idea
> or suggestion i will take them.
>
> Cheers,
> Cedric
>
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