Hi Cedric, would you consider using thread pool? virtual planet builder should have one
http://www.openscenegraph.org/projects/VirtualPlanetBuilder/browser/trunk/src/vpb/ThreadPool.cpp and can be used as example Regards Sergey Kurdakov On Sun, Nov 29, 2009 at 6:21 PM, Cedric Pinson <[email protected]> wrote: > Hi David, > > I had a weird issue, i think it's related to thread but dont know if > it's because of the submission. I use a lot of threads not at the same > time but on a long period. It seams the thread i create are not remove > from memory, so at the end of day i have 3Gb of virtual memory used. > Doing a memory map i can see a lot of memory entry with 8MB and at a > given time my program stop to create thread (from a limit i guess). > I did not dig enough yet to tell more, but if some of you have an idea > or suggestion i will take them. > > Cheers, > Cedric > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

