Hi, I would like to know if it is possible to do that :
Code: osg::Program* program = new osg::Program; osg::Shader* shader = new osg::Shader(osg::Shader::FRAGMENT); shader->loadShaderSourceFromFile("main.frag"); program->addShader(shader); osg::Shader* shader1 = new osg::Shader(osg::Shader::FRAGMENT); shader1->loadShaderSourceFromFile("common.frag"); program->addShader(shader1); Is it possible to add multiple pixel shaders for one program ? So I can put all my "common" function into a shader into multiple shader program. Thank you! Cheers, Sebastien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20576#20576 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org