Hi,

I am trying to clean up everything, release all gl objects, textures .. etc.
I found osg::Node::releaseGLObjects, osg::Texture::deleteAllTextureObjects
and I wrote visitors so before recreating new scenegraph I am calling it.
Still have issues with missing textures though. It works when you
dynamically create/destroy viewers but looks like it should be called in
some "proper time" - can not do that so my intension is to programatically
clean and release about everything. will setSceneData(0) reset just about
everything?
Nick

http://www.linkedin.com/in/tnikolov
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to