Thanks Robert. Here is my scenario:
Load a viewer Load a model do something Unload the model Unload the viewer and this all over again. On the second try, I am getting: Warning: detected OPenGL error 'invalid enumerant' at after RenderBin::draw(...) .... what can cause this? Nick http://www.linkedin.com/in/tnikolov Sent from Devlet, Ankara, Turkey On Wed, Dec 2, 2009 at 5:19 AM, Robert Osfield <[email protected]>wrote: > Hi Nick, > > For normal OSG usage you shouldn't need to worry about explicitly > trying to call releaseGLObjects(). The only case where this might be > needed is you detact a scene graph from viewer then destroy the > viewer, but retain the scene graph so it doesn't get cleaned, but then > you go an apply that scene graph to a new viewer. If you do such a > releaseGLOObjects() after the context has been destructed then you > should call osg::discardAllGLObjects(contextID) to discard any GL > object handles that are cached for that context. > > Robert. > > On Wed, Dec 2, 2009 at 1:03 PM, Trajce Nikolov <[email protected]> > wrote: > > Hi, > > I am trying to clean up everything, release all gl objects, textures .. > etc. > > I found osg::Node::releaseGLObjects, > osg::Texture::deleteAllTextureObjects > > and I wrote visitors so before recreating new scenegraph I am calling it. > > Still have issues with missing textures though. It works when you > > dynamically create/destroy viewers but looks like it should be called in > > some "proper time" - can not do that so my intension is to > programatically > > clean and release about everything. will setSceneData(0) reset just about > > everything? > > Nick > > > > http://www.linkedin.com/in/tnikolov > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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